Isometric HullRats station interior with connected rooms and crew

Pre-alpha // station feed 01

Keep the lights on.
Keep the crew breathing.

HullRats is a systems-driven space-station sim about building a home in the dark—and the people trying to keep it together.

01 Build

Modular rooms

02 Connect

Power & atmosphere

03 Manage

Skills, bodies & needs

04 Survive

Vacuum & rival crews

A home built one room, wire, and bad decision at a time.

Shape modular decks, route the systems that keep them habitable, and give your crew somewhere worth surviving for. Every corridor connects people, machinery, and the next problem.

Every failure becomes a story. An unforgiving space-station simulation for players who love the emergent survival of Kenshi and RimWorld and the physical, interconnected ship systems of Ostranauts.

Room pressure 101.3 kPa
Power bus Online
Crew status Complicated
Crew member moving through a warm station interior with red bunks, floor wiring and illuminated doors
Live station feed Deck 01 / Habitation

Everything is a system.
Everyone is a liability.

The ship is more than scenery. Pressure, power, doors, cables, equipment, crew health and faction trouble all share the same fragile space.

HullRats atmosphere control panel open over a station deck
SYS / 01

Run the machinery

Tune atmosphere controls, supply power, inspect the numbers, and notice the problem before the room notices for you.

Crew member carrying an injured crewmate through the station
CREW / 02

Look after your people

Crew bring skills, needs, injuries, opinions, and a remarkable talent for making routine work personal.

HullRats crew in EVA near the cyan-lit outer hull during a hostile standoff
EVA / 03

Step outside

Vacuum is unforgiving. Rival crews are worse. Equip the right team and hope the plan survives contact.

Follow the build.
Join the next playtest.

Get the useful stuff: development logs, playtest invitations, and major HullRats updates.

Add me to the manifest
CREW CAM HAB / DECK 01